This was my first attempt at using Water as a texture and giving it a reflective surface. This was relitively easy to do and produced great looking results.
To begin, I drew a plane on the worksurface which was large enough to stretch across the width of the Perspective view. Then I press 'M' and brought up the material editor. Then I scrolled down to the 'Reflection' map and selected 'Flat Mirror'. This gave the plane a shiney look but looked a bit too reflective and not very realistic.
To make the water seem realistic, I used the 'Bump' map and selected 'Noise' to apply a bumpy texture which looked slightly like ripples in water. Then I selected 'Fractual' on the noise type so the water looked even more distorted and realistic.
Finally I added an enviroment of an old holiday photo I have as the background. This gave the reflections from the water even more depth and realism.
Here was the final result.

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