Ident 1
I began by creating the basic layout of the map in which the scene would take place. I had a rough idea in my head which I later drew on a piece of paper and acted as a story board. The scene would consist of a town / city in which the main character the 'UKTC Watch Eye' would be moving around in. The basic shapes I used were made from boxes and cylinders which I moved into the correct places to look like buildings and windows. The road was also made from a thin box.
Objects
The objects I created were the buildings, streetlights and all other surroundings. The way I had created the streetlights was to use the tools in 3D studio max to align a cylinder with a sphere which I cut in half. This created a fairly realistic looking lamp which I then put a 'target spot' light in, to enhance the look and use.
For the buildings I used many boxes to created the various windows and doors on each building. This included the roof of each and the roads which were also made as boxes on top of the main plane.
Materials
Later I added in the materials in the scene. These included concrete for the road, wood for the fence, grass for the park ground, with a gravel textured path, and a reflective texture for the windows. I then made them look a bit more realistic by adjusting the tiling properties of each of the materials. Then I used the various options to adjust reflection of the windows from light, and also the opacity of the lamps in the streetlights.
Animation
The final section of the whole animation is actually animating it. This was done by using the auto key button and moving the eye to specific points on the map. This lets 3D studio fill in the gaps for me, making less work for me to try and animate myself. The same technique was used on the camera to allow it to move and follow the eye as it travelled across the map.
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