Ident 3
For this ident I decided to use the same technique as the last. The enviroment was set in a desert, with minimal objects
to make the scene look as if its in the middle of nowhere. I used mainly reactor tools for this ident again, as I found
its effect very interesting.
Enviroment
To create the main enviroment, first I created a plane, edited it using the edit poly modifier and shaped it to have a few
higher and lower parts, giving it a realistic look. I also used a different material, which I changed the tiling properties
of to allow it to look realistic. I also added in a pool of water to look like an oasis next to a tree. This is where the
ball lands later in the scene.
Materials
The materials I used were a dry ground type material for the main part, and I water material which I created using various
techniques and adjusting the reflection map. For the background I imported a sky image which I blended with a dark blue
gradient which would show the lighter effect at the bottom and darker at the top, like a real sky image would be.
Reactor
I used the reactor to with rigid body collection to allow the gravity created by 3D studio max to make the eye fall to the
floor and into a pool. I adjusted the friction and elasticity to allow a more realistic bounce and roll. I also made the
bottom plane (water) have the phantom setting to it would not effect the balls movements. The 3D watch logo comes across the
screen at the end, which was done by using the auto key button.
Lighting
I used an omni light to act as a sun, and to show up the shadow of the tree and also the texture of the desert where each
of the higher and lower parts where. I also adjusted how strong the light was to give it the best look for the scene.
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